Esper: The user uses telekinetic powers to launch rocks. Damage is good for medium to long-range moves.
Pyrokinesis: The user can use fire to set enemies on fire. Damage is good for close-range to mid-range moves.
Cryokinesis: The user has the ability to manipulate ice. Damage is good for close range to long-range moves.
Electrokinesis: The user can control lightning. Damage is good for mid to long-range combat.
Hydrokinesis: The user can manipulate water. Damage is good for close to mid-range combat.
More soon - -
cough cough plagarism