Esper: The user uses telekinetic powers to launch rocks. Damage is good for medium to long-range moves.

Pyrokinesis: The user can use fire to set enemies on fire. Damage is good for close-range to mid-range moves.


Cryokinesis: The user has the ability to manipulate ice. Damage is good for close range to long-range moves.


Electrokinesis: The user can control lightning. Damage is good for mid to long-range combat.

Hydrokinesis: The user can manipulate water. Damage is good for close to mid-range combat.

More soon - -

cough cough plagarism

Community content is available under CC-BY-SA unless otherwise noted.